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The Ravagers

Level & Gear Requirements

  • Level 60 Operation.

  • Story Mode: 186 Dreadmaster Gear.

  • Hard Mode: 192 Resurrected Gear.

Bosses

  • Sparky

  • Quartermaster Bulo

  • Torque

  • Blaster & Master

  • Coratanni & Pearl

Sparky

Storymode

Mechanics

  • Shield Collar - Boss initially shielded for 50% incoming damage reduction. Collar overloads and stuns Sparky after a certain amount of DPS. Returns during Brutalize phase.

  • Adds - 3 Waves of Single Spawns with 15-20s between them. 2 Waves of Duo/Trio Adds spawn  with a minute between them. Sixth group spawns past three minutes and mark the soft enrage phase with additional adds spawning every 5s after.

  • Rending Swipe - Adds apply debuff to offtank. Each stack of debuff causes you to take 4% more damage

  • Brutalize - Random raid member is pinned down by Boss for 20s. ALL DPS switch to Sparky to break channel or pinned member will die if boss finishes channel.

  • Rampage - Boss jumps to a random raid member with AoE damage. Spread out to avoid having multiple people getting hit by the same Rampage.

 

Ignore 6th phase of Adds and burn boss down.

 

Healers focus on pinned down player.

 

Off Tank focuses on Adds. Healer make sure to assist.

 

Tank should keep boss away from party members.

 

Party members should be spread out.

 

While Collar is up all DPS Should be focused on Adds until 6th phase.

 

All DPS should be focused on Sparky for Rampage.

 

 

Quartermaster Bulo

Storymode

Mechanics

  • Shotgun Blast - Hard Frontal AOE. Mostly on Tanks.

  • Scatter Blaster - Similar to Shotgun Blast. Will switch between highest and second highest threats.

  • Drunken Pirates - Arrive every 45s starting at 20s. Use Volley or Mass Barrage Circles to kill them or just AOE them down in SM.

  • Barrels - Attract the pirates and lure into damage circles by picking up a barrel if you're raid isn't AOE'ing them down. While carrying a a barrel you cannot use any ability. Can remove the barrel buff when you're done by right clicking. *Due to the DPS of the pirates to the Barrel carrier the tanks should do this.

  • Volley - Very hard hitting AoE circle (purple initially when it can get be moved, turns blue when it is stationary). Used primarily to kill pirates. Tend to target random players outside 10 m range of boss.

  • Mass Barrage - Room wide AoE first encounter 60s into the fight. Used to camp pirate spawn points and kill them as soon as they spawn. ers outside 10 m range of boss.

  • Barrel Throw - Flame AoE with a big fireball effect. Deals damage if you stand in it. wn. ers outside 10 m range of boss.

  • Load Lifter - 1x Load Lifter will come out every 30s to chase a random raid member. wn. ers outside 10 m range of boss.

 

The two tanks need to position Bulo and maintain the highest and 2nd highest threat on him to avoid his frontal telegraphs from cleaving the raid. Tanks Spam taunts. 

 

To prevent DPS/healers running into the telegraphs, it is a good idea to limit their useable area and leave the backs to the tanks to drop the telegraphs. Here is an example.

 

 

For the first wave of Drunken Pirates spawning at 20s, have everyone stack up on Bulo except one tank who will grab the barrel next to Bulo at 15s. He will grab this barrel and go up the ramp to area behind Bulo. Since he is the only person that is more than 10m from Bulo, he will get the Volley circle and can drag the pirates that spawns into the volley fire.

 

For odd number pirates waves on storymode you can either gather them up with barrels to AoE them down or wait for the next Mass Barrage to eliminate them.

 

Strategy

Raid stack on top of the boss with both tanks fighting for aggro on the boss. The offtank leave the group at 15s into the fight and then grab a barrel next to Bulo before heading up and behind Bulo. At 20s in, the pirates will spawn and there should be a purple circle undernearth the offtank. Run the pirates into the volley circle, careful to not get yourself killed by the Volley in the process. Rest of the group should spread out for the Load Lifter that comes out at 30s

At 60s into the fight, Mass Barrage will come along with the next wave of pirates that will spawn around1:05. Run Mass Barrage circles into all the possible spawn points of the 2nd wave of pirates (tanks should get the backdoor to avoid cleaving the DPS). 

Torque

Storymode

Mechanics

  • Wookie Rage - Wookie Rage is an ability he uses every 45s starting at 45s into the fight. He will walk to one of the four consoles and channel this Wookie Rage for 3.0s to break down a console.

  • Repair Droids - FIX-4U and Repair Astromech. They have next to no HP and appear with a red nameplate so they can be killed with 1-2 hits. Allow themto get to turets before killing. Protect from Flame Turret & Shoots Lasers adds.

  • Flame Turret / Shoots Lasers - Adds summoned (every ~30s). Flame Turret’s job is to spread the nearby area with fire while Shoots Laser has  a special long conal attack called Laser Beam. Destroy these before they destroy the repair droids.

  • Floor Vents - Don't stand in poo?

  • Magnetic Clamp- Dispellable DoT applied on random raid member every 30-35s. The player with the DoT is immobilized.

  • Sick of You - Tank swap mechanic. Tanks will get a knockback from Torque and receive this debuff. Tank swap when this happens or you will take extra damage from Torque.

 

 

You have 45s to burn the boss before he can destroy any console. Once Torque breaks a console at 45s into the fight, clear out any remaining Shoots Lasers/Dangerous Fire Device before having a rDPS or healer summoning the repair droid in the back.

 

Make sure rest of the raid stop their AoEs and do not accidently kill the repair droid.If the repair droid is killed, you can use the second console. The cooldown on the console is around 30s so even if both repair droids are killed, you still have plenty of time.

 

Make sure to tank swap when you get knocked and receive the Sick of You debuff. Melee pay extra attention to the Dangerous Fire Device.

 

 

 

Blaster & Master

Storymode

Mechanics

  • Ravager Ultra Scatterblast - Frontal knockback on anyone caught in it. Knockback is moderate. Tank need to face boss away

  • Resonant Explosive Probes - Explosives attached to 4 random raid members with varying duration. The explosives will explode pre-maturely and does a knockback if you step into someone else’s explosive circle.

  • Thermite Rocket Mortar - Drastically reduce the amount of useable space by occupying them with giant orange circles. Stepping inside one won’t kill you right away but you will take a fair amount of damage. Makes it harder to avoid overlapping explosive probes.

  • Calling the Boss - Activated at around ~54% of Blaster’s HP or about 1:10 into the fight. This will call in the Master Droid into the battlefield

  • Overpowered Deflection Shield - This shield appears on either Blaster or Master, reducing incoming damage by 90%. This force you to attack the non-shielded droid.

  • Fire Wheel of Death - Master Droid’s spinning fire attack, will follow the tank around, Melee need to beware.

  • Overpowered Ion Cutter - Channeled beam that also applies a debuff that increase damage taken from the beam by 100% per stack. Can have another player stand in front of the tank to absorb some the stacks.

  • Rain of Pain - Special attack from Master Droid. He will fly off and carpet bomb about half the platform. Run away from the red areas.

  • Ion Pulse Wave/Ravager Electro-Pulse Nova - This is a frontal attack from Master that applies a beneficial debuff. The debuff will attach you in place, preventing from getting knocked off by Blaster’s Ravager Electro-Pulse Nova. 1 Tick of the frontal is enough to grant the debuff.

  • Self-Destruct - Unfortunately you won’t get to kill both of the droids as they self-destruct at around 9%. Make sure you put your back against the wall as the knockback is pretty large.

 

Phase 1

Main tank need to face Blaster away from rest of the raid and assign that direction as tank only due to the frequency of the knockbacks.

 

Avoid stepping in the orange circles from the Thermite Mortar or other player’s explosive probe circles if you have an explosive probe on you.

 

Phase 2

When Blaster casts Calling the Boss, this will trigger the transition into Phase 2. DPS whoever doesn’t have the shield. For the Overpowered Ion Cutter attack from Master, have a DPS or two step insto the beam to get some of the Deepending Wound debuff stacks. This will prevent your offtank will eating too much damage from this attack.

 

When you see Master casting Rain of Pain, get ready to move out. You do have a few seconds to get away from the red areas before they get bombed so it shouldn’t too difficult to avoid the damage.

In addition to the Master’s attacks, Blaster’s attacks from phase 1 are still present in this phase.

 

Phase 3

Once Blaster starts to cast Rejiggering, this signal the transition to phase 3. Whoever is tanking Master will want to turn it toward the raid so that everyone get the Charged debuff from its Ion Pulse Wave attack. This debuff will make you run 15% slower but you won’t be knocked off by Blaster’s Ravager Electro-Pulse Nova that he is spamming over and over.

 

 

 

 

 

 

Coratanni & Pearl

Storymode

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