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Eternity Vault

Level & Gear Requirements

  • Level 50 Operation.

  • Story Mode & Hard Mode: Basic Level 50 Gear.

  • Nightmare Mode: Campaign/Hazmat.

Loot Tables

Achievement Tracker

Bosses

  • Bonethrasher

  • Jarg & Sorno

  • Foreman Crusher

  • G4-B3 Heavy Fabricator Droid

  • Karagga The Unyielding

Bonethrasher

Mechanics

Don't stand in acid.

  • Taunt Immunity: Boss cannot be taunted. Random targets.

  • Swipe/Cleave: A large ranged frontal attack on whoever is in front of boss.

  • KnockBack: Boss will do a frontal knock back.

  • Pounded: Boss pounds someone into the ground placing a debuff on them that will increase the amount of DPS they receive for short duration.

  • Smash: Boss will smash the ground, knocking everyone into the air. 

  • Gamorrean(Little Piggie): Add highlighted in red. If it reaches the boss the boss will enrage for a short duration.

Strategy

  • Keep boss in middle and everyone stack behind boss. 

  • Boss Targets random player. If targeted remain still so other players can run behind the boss to avoid cleave.

  • Ranged DPS Burn the Gamorrean Add before it reaches the boss.

  • If Pounded, when able, run far from the boss to avoid further damage for the duration of the debuff. DPS taken during the duration of the Debuff may one shot a player.

  • At 50% health two Cats will spawn. Players can CC them for the duration of the fight, a tank can pull them away from the boss and DPS them down or hold them until bonethrasher dies.

 

Storymode

Hardmode

Nightmare

Mechanics

  • Mechanics

  • No additional abilities

  • Damage taken while having the pound debuff will result in a one shot

  • Boss HP and DMG increased

  • TIGHT enrage timer.

  • StrategyThe strategy will remain the same for this fight but you will want to CC BOTH cats that spawn at 50% so that all DPS, including the tanks, stay on the boss. The enrage timer is extremely tight even for some of the best geared and DPS players.Combine the DPS/HP boost of the boss, the mechanics, and enrage timer and you will easily see why this is the hardest fight in the operation. If the cats break free from CC, have a tank taunt them, but otherwise keep ignoring them other then to try and re-CC when ready. Keep the DPS on the boss!!

     

Strategy

  • If pounded be sure to run away from the boss to avoid damage. You may be one shot.

  • When Cats spawn, CC at least one of them so DPS Can stay on the boss for more time to ensure the boss doesn't enrage.

Mechanics

  • No additional abilities

  • Damage taken while having the pound debuff significantly increased (Pretty much one shot)

  • Boss HP and DMG increased

Strategy

  • If pounded be sure to run away from the boss to avoid damage. You may be one shot.

  • When Cats spawn, CC at least one of them so DPS Can stay on the boss for more time to ensure the boss doesn't enrage.

 

Jarg & Sorno

 

Story Mode

Mechanics

  • Team: They are synergetic and when one dies, the other enrages at the loss of it’s fallen friend.

  • Sorno: Interruptable

  • Death From Above: through the fight, Sorno will launch in the are and fire missiles marked by purple circles.

  • Stun Droids: While Sorno is in the air Gold Stun droids will spawn and stun a tank one at a time.

  • Jarg Leap: Jarg will leap to a random party member, threat drops.

  • Jarg Flames: Jarg has a AOE Melee ranged Flames he will shoot off.


Strategy

Alright, in Story Mode you CAN tank these guys together with one tank; HOWEVER, I recommend you get use to tanking the separately and calling out percentages. For this reason, the strat goes like this:

Assign 1 tank, 2 DPS, and a healer to each Jarg and Sorno. Try and keep ranged on Jarg, Melee on Sorno as that will pretty much negate is flame thrower AOE.

To avoid one of them enraging, you want them to die together, with Sorno Dropping just before Jarg.

Remember that Sorno, while on the ground, CAN be interrupted which will cut his dmg greatly.

When Sorno jumps up to begin firing missiles, Jarg will remain on the ground. A Stun droid will drop and stun one of the tanks. The other, free tank should go ahead and pick Jarg during this while the DPS burn the Droid down to free the tank. Usually only two droids will spawn during this, one at a time.

When Sorno returns to the ground, split back up and continue the killing. Rinse and repeat and be sure to listen to Jarg and Sorno, seriously funny.

 

HARMODE

to Thanic for picking up that slack!

Mechanics

  • Bosses will need to be tanked separate

  • Sorno: Will have a heal cast and DPS cast ability. Still interruptable

  • HP and DMG increased

  • Enrage timer reduced


Strategy

Strategy will remain roughly the same, suggesting you tanked them separately on Story Mode, if not, well now you have to so DO EET!

This time around you will want to assign interrupts on Sorno. We usually do the Tank gets the heal he casts while one DPS gets the DMG ability, with the second DPS just being a back up.

You will want to interrupt the damage ability to reduce stress on the healer as it hurts in Hard Mode and if you don’t interrupt the heal, you will hit the enrage timer.

Aside from that, rinse and repeat from Story Mode

 

NIGHTMARE MODE

 

 


Mechanics

  • No additional abilities

  • HP and DMG increased

  • Enrage timer reduced

StrategyStrategy remains the same from Hard Mode. Just be sure not to miss the interrupts on EITHER of Sorno’s abilities as the Damage one will REALLY hurt and the healing one will guarantee a enrage timer is hit.

 

 

 

 

Foreman Crusher

 

First and foremost: approaching this boss, you will notice what appears to be a door you pass through….it is one. Be sure everyone is beyond it before engage the boss or they will be locked out.

 

Story Mode

Mechanics

  • Smash: AOE Knockback.

  • Rock Throw: Will hurl a boulder up in the air that will land where the red circle is on the ground.

  • Frenzy: A soft enrage that will make him unable to be taunted and do a large amount of damage to it’s target for 10 seconds.


Strategy

This fight is pretty simple but very heal intense. First you will want your tank to grab the boss and turn him around so that your tank’s back is against the wall. This isn’t because of a cleave but instead so that your tank doesn’t get knocked around and out of range which could cause him to lose agro on the boss which can be devastating.

At the start, the DPS will want to take out the 4 adds he comes with that were holding him down, then get on the boss.

Be sure to watch the ground for a red circle and move out of it in time. Otherwise you will take a boulder to the dome and it will hurt.

When the boss frenzies, will be announced, healers will want to focus heals on the tank. Tank, pop a cooldown and rotate them for the frenzies to help out your healers. Healers, don’t be afraid to over heal, as that is exactly what you’ll want to do just to be safe. The frenzy lasts for 10 seconds and HURTS! If any of your DPS have accuracy/damage reducing abilities like Marauders, this would be a good time to use them to helpout.

Adds will spawn through out the fight, off tank should try and gather them up and bring them to the boss so they can be AOE’d down. Regardless, DPS kill the adds then get back on the boss even if you do not have a off tank or the go nuts running around.

Do all of this and you will taste victory!
 

 

HARDMODE

 

Mechanics

  • No new abilities

  • HP and DMG increased

  • Enrage timer reduced


Strategy

Strategy will remain the same for this fight. Just be SURE to power heal that frenzy, it really does hurt and now it’s far worse!

 

NIGHTMARE MODE

 

 

Mechanics

  • No new abilities

  • HP and DMG increased

  • Enrage timer reduced

StrategyStrategy will remain the same for this fight. Just be SURE to power heal that frenzy, it really does hurt and now it’s far worse!

 

 

 

 

 

G4-B3 Heavy Fabricator Droid

 



This Puzzle boss can be very tricky but let me first explain how it will roughly go regardless of what mode you are in. Down at the boss, directly above you will notice like a exhaust type pipe and then two others to the left of the boss (if you are facing him). Each pipe does something different and each pipe requires a puzzle to be complete to execute.

The right pipe, the one the boss is under, will burn him and increase the damage he takes and for the purpose of the guide, will be the only one we use.

 

Story Mode

Mechanics

  • Shielded: Boss has increased defenses and all damage received is reduced.

  • Stun Droid: 3 Droids will spawn on the conveyer that will stun the closest party member. 1 droid near each of the three pipes.

  • Proximity Mine Droids: Droids will spawn on the bottom and top of the area and slowly increase proximity. Getting with in range will cause them to explode for moderate damage.

  • Armor debuff: Boss will apply a armor debuff to the tank that reduces the tanks armor. Stacks 10 times and cannot be clensed.

  • Grenade: Boss will launch a sticky grenade onto a random party member that will explode in 3 seconds and do AOE damage.

StrategyFor this fight, you will want 2 or 3 people up top to manage the puzzle, 1 healer, 2 ranged DPS preferred. With the remaining people on the bottom with the boss.Rather then explain the puzzle to it’s entirety, Watch the HM video below as it is from the healers perspective that was doing the puzzle and you can see it in action.To sum it up though you will be only utilizing the right pipe that increases the damage the boss takes. Whoever is on that right terminal will have to fire it and will want to give a countdown so the DPS know when to burn DPS cooldowns and also to ensure none of them are under the pipe. The pipe burn will one shot anyone caught under it.The people up top will have to utilize knock backs to position the proximity mines away from the consoles and their path to minimize damage they take and to ensure a speedy puzzle completion. During the burn, the ranged DPS will want to move to the middle platform corner to help DPS the boss. Then return to the puzzle. The Healer can help but should get back on the puzzle ASAP.Down below with the boss you will want your Tanks swapping boss agro every 5-6 stacks of the armor debuff to make the heals less intense. The DPS and healer will position away caddy-corner to the tanks.When the stun droids spawn, DPS will need to kill the one closes to the group. The other two should not agro nor be a problem but if they do, then burn those too.Everyone will have to watch for a sticky grenade like ability that will get hit to a random party member. If you get it, move away from anyone in the group until it explodes, then move back. Please refer to the NiM video below to see the Tank’s perspective and how the fight functions on the bottom.It is important to note for the puzzle that to continue to reuse the right pipe, you need to remove all items from that right puzzle pillar and then back for it to work again.This puzzle boss can be very difficult. Be warned and I recommend watching both videos below for HM and NiM so you can see all aspects if you are having trouble.

Hard Mode

 
This is from the Healer’s perspective doing the puzzle up top.
Recommend watching this for all modes. In this video 3 are operating
the puzzle, 2 DPS and 1 healer.

Mechanics

  • No new abilities

  • Boss HP and DMG is increased

  • Enrage timer reduced

StrategyStrategy goes roughly unchanged here. I do recommend you try only using two for the puzzle and the rest on the ground for this to make it easier, but as you will see in the video below, three doing the puzzle works fine too.Due to the enrage timer being shorter, DPS on the ground should be hitting the boss at all times, other when killing a stun droid, as even the damage is reduced outside of the burn phases, the damage still done will be needed to beat the enrage timer.

Nightmare Mode

 
This is from the Tanks perspective and shows the fight from the bottom perspective.
Note that in this one, we only used two to do the puzzle up top.

Mechanics

  • No new abilities

  • Boss HP and DMG is increased

  • Enrage timer reduced

StrategyStrategy remains unchanged. I highly recommend only having a healer and DPS working the puzzle with the healer managing the left and middle terminal with the DPS doing the right terminal and firing the button. They can also help clicking middle to increase rate of fire.Be sure to keep DPS on boss as much as possible, saving DPS cooldowns for when the boss is burning.Tanks NEED to be on top of swapping so that the healer can keep them alive. Rotate cooldowns with it being your turn to tank.

 

 

 

 

 

Karagga The Unyielding

 



This fight is most likely the easiest fight in the operation, but also a lot of fun.

 

Story Mode

Mechanics

  • Heat Vents: Karagga will shoot fire directly behind him dealing cone AOE damage to anyone behind him for a large amount.

  • Oil Slick: Karagga will shoot a oil puddle in front of him and light it on fire doing damage to anyone in it for a moderate amount. Do not despawn.

  • Drill Spike: Will tunnel a drill and randomly target a party member damaging them for a moderate amount and interrupting their current action.

  • Gravity Zone: Will apply a Gravity DOT to a party member, rooting them, and then pulling everyone near that member to them doing AOE dmg. Can be clensed.

  • Mouse Droids: Will drop mouse droids that will scatter and explode for a moderate amount of damage, large amount if they explode on the same target.

StrategyAlright! The tank in this fight will want to face the boss parallel to the outside of the area. The tank will then take him around the room as the oil slick puddles are dropped.DPS and healers will remain to the inside of the room (Side of the boss) to avoid the Fire Fart from behind.When the mouse droids spawn, tank will want to fire a aoe taunt so the DPS can AOE them down fast. Do not let them run crazy.The Gravity Zone should be called out by that player so a healer can cleanse it, but escape should be top priority as the damage is relatively low.As far as the drill goes, healers, keep people topped off as best you can and when someone gets hit by it (usually the healer to be honest) heal that person back up.Do all of that and this fight will go nice and easy!

Hard Mode

 
This is from the Healer’s perspective.

Mechanics

  • No new abilities

  • HP and DMG is increased

  • Enrage timer reduced.StrategyStrategy doesn’t change much, but mistakes are far more punished. Also, get the cleanse on the gravity zone as it’s dmg has been increased and it actually hurts now.

    Nightmare Mode

     
    This is from the Tanks Perspective.

    Mechanics

    • No new abilities

    • HP and DMG is increased

    • Enrage timer reduced.StrategySame ole strategy, but FAR more punishing on mistakes. WATCH THAT GRAVITY ZONE!!

 

 

 

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